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Glasgow Flat

Glasgow Flat

Glasgow Flat

Glasgow Flat

Modern Bedroom

Personal 

This project was a lighting test based on a project by Wessel Huizenga. I used this project to further develop and improve my knowledge of path tracing principles and execution. The scene was modeled in Blender using custom-made assets created with physics simulations, along with some assets from external sources.

The project began in Blender with a white-box model, which was then adapted and set-dressed with assets before being imported into Unreal Engine 5. It was rendered using external HDRI-based lighting, along with point and area lights, following ISO lighting parameters.

Modeled in Blender

Rendered in Unreal engine 5 Path tracing 

Static Renders

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